Animation engine for explanatory math videos. Drop the adjective and this is a rendering library. Keep it and every frame owes the viewer exactly one new idea, which is a constraint on the author rather than on the renderer.
Rendering shapes over time is solved. Deciding what appears on frame three and what waits for frame four is the part that carries the explanation.
A general animation library needs a timeline and a shape system. A math one also needs objects that know they are equations, axes, and transforms.
No API, no render time, no scene code, no output sample. The trending description is six words and publishes none of it.
Concept mock, not affiliated with the project. The complete GitHub Trending description on 2 September 2026 is "Animation engine for explanatory math videos." The four frames are an illustrative construction drawn by hand in SVG to show what one-idea-per-frame means; they are not rendered by manim and no manim API, scene, or output appears here.